Read the repo before you plan
Ground every plan in the actual file tree, scripts, constraints, and current behavior.
Living field manual
Mix filters, change the grouping order, and share the exact view with anyone.
Ground every plan in the actual file tree, scripts, constraints, and current behavior.
A green build is useful evidence, but it is not evidence that the visible experience works.
A community bridge for controlling Blender and inspecting scenes through MCP.
A multi-core rigid body physics and collision detection library used in games and engines.
Connect input, camera, simulation, and presentation before suggesting tuning changes.
The primary reference for editor workflows, platform builds, physics, rendering, and profiling.
The source for the widely used 2D rigid body engine and its current samples.
Turn repeated project knowledge into scoped, testable agent instructions.
Official engine documentation for C++, Blueprints, rendering, Chaos, and platform delivery.
Open source guides for 2D, 3D, physics, scripting, shaders, and exporting games.
Model ordinary objects in meter-like units instead of sending pixel coordinates directly into physics.
The protocol and SDK reference behind MCP servers, tools, resources, and prompts.
Focus reviews on project source and authored content by excluding generated outputs.
Domain reload settings can change whether static state resets between runs.