Three.js Manual
Practical guides for scenes, cameras, responsive rendering, cleanup, post-processing, and debugging.
Source-linked directory
Official documentation, MCP servers, extensions, engines, and repositories with a reason to visit each one.
Practical guides for scenes, cameras, responsive rendering, cleanup, post-processing, and debugging.
A local coding agent that can read, change, and run code in a terminal workflow.
React components and hooks for using Rapier in React Three Fiber scenes.
Official setup and concept guides for the Rapier physics engine in browser projects.
Browser automation for agents through structured accessibility snapshots and interactions.
A floating rigid-body character controller for React Three Fiber and Rapier.
A broad guide to Babylon.js rendering, materials, input, physics, and deployment.
An official MCP server for retrieving current Cloudflare developer documentation.
The open source web rendering engine and its full monorepo of packages, tools, and viewers.
Engine guides, API references, tutorials, and editor documentation for web 3D.
A community bridge for controlling Blender and inspecting scenes through MCP.
A multi-core rigid body physics and collision detection library used in games and engines.
The primary reference for editor workflows, platform builds, physics, rendering, and profiling.
The official browser editor for composing and exporting Three.js scenes.
The source for the widely used 2D rigid body engine and its current samples.
Official engine documentation for C++, Blueprints, rendering, Chaos, and platform delivery.
A large helper library for common React Three Fiber scene patterns.
A JavaScript game engine with WebGL, WebGPU, glTF, animation, audio, and physics support.
Open source guides for 2D, 3D, physics, scripting, shaders, and exporting games.
The protocol and SDK reference behind MCP servers, tools, resources, and prompts.