Three.js Manual
Practical guides for scenes, cameras, responsive rendering, cleanup, post-processing, and debugging.
Living field manual
Mix filters, change the grouping order, and share the exact view with anyone.
Practical guides for scenes, cameras, responsive rendering, cleanup, post-processing, and debugging.
A local coding agent that can read, change, and run code in a terminal workflow.
React components and hooks for using Rapier in React Three Fiber scenes.
Official setup and concept guides for the Rapier physics engine in browser projects.
A floating rigid-body character controller for React Three Fiber and Rapier.
A broad guide to Babylon.js rendering, materials, input, physics, and deployment.
An official MCP server for retrieving current Cloudflare developer documentation.
The open source web rendering engine and its full monorepo of packages, tools, and viewers.
Prevent a hidden tab or debugger pause from turning one frame into a physics explosion.
Engine guides, API references, tutorials, and editor documentation for web 3D.
A community bridge for controlling Blender and inspecting scenes through MCP.
A multi-core rigid body physics and collision detection library used in games and engines.
Use refs and the render loop for values that change every frame.
The primary reference for editor workflows, platform builds, physics, rendering, and profiling.
The source for the widely used 2D rigid body engine and its current samples.
Keep simulation results stable across fast displays, slow frames, and recording tools.
Official engine documentation for C++, Blueprints, rendering, Chaos, and platform delivery.
A large helper library for common React Three Fiber scene patterns.
A JavaScript game engine with WebGL, WebGPU, glTF, animation, audio, and physics support.
Collision and contact callbacks need active events on the relevant collider.
Open source guides for 2D, 3D, physics, scripting, shaders, and exporting games.
Model ordinary objects in meter-like units instead of sending pixel coordinates directly into physics.
The protocol and SDK reference behind MCP servers, tools, resources, and prompts.
Focus reviews on project source and authored content by excluding generated outputs.