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Three.js Manual
Practical guides for scenes, cameras, responsive rendering, cleanup, post-processing, and debugging.
Living field manual
Mix filters, change the grouping order, and share the exact view with anyone.
Practical guides for scenes, cameras, responsive rendering, cleanup, post-processing, and debugging.
Remove stale geometries, materials, textures, and render targets when scenes change.
Separate CPU, GPU, asset, shader, and layout costs before optimizing.
Prevent a hidden tab or debugger pause from turning one frame into a physics explosion.
Use refs and the render loop for values that change every frame.
A large helper library for common React Three Fiber scene patterns.